• Session Zero: Choosing Your Flavour

    Before dice start flying everywhere and your bards start seducing literally everyone, your table has to answer the most important question: What kind of story are we telling? This is where tone and genre elbow their way into the room. Ignore them at your peril. What is Tone? Tone is your vibe, your mood, your emotional flavour. Is it hopeful? Gritty? Grim? Goofy? On a scale from epic poetry to internet memes, where do you want to land? Examples: Tone is how everything feels. It shows up in how NPCs speak, how players act, and how the GM reacts to an unexpected seduction attempt involving a basilisk and a lute.…

  • Safe, Not Soft: How I Use Emotional Safety Tools Without Censoring My Table

    Some people hear “safety tools” and breathe a sigh of relief: Finally — a table where I can dive deep without fear.Others groan, bracing for a session of hand-holding and trigger warnings that seem to outnumber the dice rolls. Here’s the thing: I’m not interested in either extreme. I don’t want a game where everyone’s walking on eggshells.And I’m not running a table where “oops, you got traumatized” is just part of the fun. I believe in a third path — a deliberate, emotionally intelligent approach to storytelling where players feel brave, not coddled.Where tools don’t soften the story — they sharpen the trust that lets us go harder.This isn’t…

  • Safety Tools in TTRPGs and Why They Make the Game Better for Everyone

    Picture this: you’re deep in a dungeon, torch flickering, tension mounting. The rogue uncovers a dark secret—perhaps a cult, perhaps a betrayal, perhaps a mirror of something from real life that lands a little too hard. And suddenly, what was thrilling becomes… something else. The mood shifts. The table goes quiet. Not because the game is bad, but because no one knew the line until it was crossed. This is where safety tools step in. Often misunderstood, occasionally maligned, they are not the sign of a fragile table. They are the quiet magic of a group that knows the difference between delicious dramatic tension and accidentally stepping on someone’s emotional…

  • The Comfy Manifesto

    Or: Why Safety Matters in Tabletop Role-Playing Games When people hear the phrase “comfy games,” they often picture a table where nothing bad ever happens—no monsters, no conflict, no risk greater than a lukewarm cup of tea. Perhaps they imagine every adventure ending in a communal nap, every character a small woodland creature with a penchant for embroidery. And while I’d happily play that game (twice, even), that’s not quite what I mean. “Comfy” was a deliberate choice—a word less aesthetic than “cozy,” less embroidered with lace, and more rooted in something essential: comfort. Not the absence of narrative tension, but the presence of emotional safety. It’s about creating a…