-
Beyond the Railroad: Embracing Emergent Narrative in Tabletop Gaming
Imagine this: you’ve spent two weeks crafting the perfect session. You have dungeon maps, NPC motivations, even some subtle foreshadowing and some dramatic lines for the big boss. Now, on game day, your players roll up to the door of the dungeon, take one look at your ominous stone doorway, and decide, “let’s go talk to that farmer we met three sessions ago instead”. We’ve all been there. You spent so much time and energy, and now your carefully orchestrated plans are closely resembling a collapsing house of cards. Your first instinct is probably to nudge (or violently shove) your players back towards your prepared content. And you can do…
-
Boundaries and Burnout for GMs
You tell yourself it’s not a big deal. Someone talked over a quieter player again. Someone else made a joke that didn’t quite land, and the whole table went quiet for a second too long. Then someone corrected you mid-scene, like they were doing you a favour. You smile. You move on. You patch it up. Because you’re the GM. It’s your job to keep things moving, to keep people engaged, to make sure everyone’s having fun. You’re the one who keeps the ship steady, even when the waves get weird. But somewhere under the surface, something starts to wear thin. It’s not dramatic. There’s no explosion. Just a quiet…