• Beyond the Railroad: Embracing Emergent Narrative in Tabletop Gaming

    Imagine this: you’ve spent two weeks crafting the perfect session. You have dungeon maps, NPC motivations, even some subtle foreshadowing and some dramatic lines for the big boss. Now, on game day, your players roll up to the door of the dungeon, take one look at your ominous stone doorway, and decide, “let’s go talk to that farmer we met three sessions ago instead”. We’ve all been there. You spent so much time and energy, and now your carefully orchestrated plans are closely resembling a collapsing house of cards. Your first instinct is probably to nudge (or violently shove) your players back towards your prepared content. And you can do…

  • Session Zero: Expectations and Contingencies

    No one likes to talk about it at the beginning. It feels like tempting fate, like naming your ship “Unsinkable.” But just as campaigns take time to build, they also face wear and tear. Characters die. Players move. Sessions get cancelled. And sooner or later, someone is going to say, “Sorry, I can’t make it tonight,” just as the necromancer’s ritual begins. That’s why it’s crucial to talk about expectations and contingencies before the adventure starts. Not in a doom-and-gloom way, but with the same care you give to story arcs and safety tools. This isn’t about predicting disaster. It’s about being ready to adapt as a group. Start with…

  • Session Zero: The Ties That Bind

    You’ve built your world. Picked your genre. Set the tone. Agreed not to roll dice in the guacamole. Now it’s time to ask the question that turns individual characters into a story worth telling: Why are these people together? Not just “because the plot says so,” but truly—what binds them? What history do they share? What promises have been made, debts owed, pranks un-avenged? While a group of strangers meeting in a tavern can get the job done, a party with shared pasts and tangled loyalties is storytelling gold. Why Bonds Matter Character bonds are the narrative thread that ties a party together. They give players a reason to care…

  • TTRPG Session Zero

    Introducing Session Zero: the What and the Why

    Session Zero is one of those topics where you can ask me one question, and I will rant and monologue for hours. I am extremely passionate about session zero, I don’t understand why someone would not want to do one, and I vehemently argue that every GM should conduct a session zero, even if they think everyone already knows what they are getting into. Since I am incapable of making this a short post, it will be a series! That’s right, you’ll have the option to pick and choose what parts of a session zero you want to hear about, and I’ll get to pretend you’re absorbing every single thing…