• The Comfy Manifesto

    Or: Why Safety Matters in Tabletop Role-Playing Games When people hear the phrase “comfy games,” they often picture a table where nothing bad ever happens—no monsters, no conflict, no risk greater than a lukewarm cup of tea. Perhaps they imagine every adventure ending in a communal nap, every character a small woodland creature with a penchant for embroidery. And while I’d happily play that game (twice, even), that’s not quite what I mean. “Comfy” was a deliberate choice—a word less aesthetic than “cozy,” less embroidered with lace, and more rooted in something essential: comfort. Not the absence of narrative tension, but the presence of emotional safety. It’s about creating a…